Friday March 15th 2019. Location Wollongong University, main campus building 25, room 150. Subject BCM 300. Game Making.
8:30am start. We all slowly enter the room one by one. As I enter I look for a desk by the window. It was a good morning and I wished to enjoy it as much as I could. The other members of my group entered finding the first seat they could, located on the opposite side to mine. Dylan, Shania and Louis all fellow members of the Bachelor of Digital Media. We’ve studied in the same classes for the last 2 years, and now we go into 2019. This is our last year to complete this degree.
After the first hour our tutor Chris Moore completes his seminar, giving us an insight plus ideas for the upcoming assessments. After the presentation the class splits up into our groups, along with selecting a board game to play for the remaining 2 hours. Louie selected the board game as Dylan and myself rearranged the desks to accommodate our group. As we finished Louie returned with a game we all were unfamiliar with, Carcassonne (2000). By a German designer, Klaus-Jürgen Wrede and published by Rio Grande Games. He took inspiration from Southern French countryside that has barely changed in the last four centuries. (Insert photo)
We read the rules and assemble the pieces. Carcassonne is a tile based game, for 2-5 players. Each player chooses a tile at random from a bag and places it on the board to build up the countryside. After placing their tile down the player that has an option to place a token known as a Meeple on the board. When a section of the board is complete the person with the most Meeples on that section collect points. So if a 4×4 city is completed and there are 2 red, 1 blue and 3 green Meeple. The green Meeple would take the points.
There are 4 types of tile.
- The first are grassland
- The second roads.
- The third Chapels.
- The fourth Cities.
Once we started the place more and more tiles on the board the landscape started to create a story of the city surrounded by roads and farms, a countryside littered with chapels next to chapels and one man tower swiftly erected for quick points.
Animist all this excitement and gameplay the truth dawned on me. I’ve spent the last two years studying alongside these people but this has been the longest that I’ve interacted with them. I may not have a deeper understanding of my peers after playing this game then before. What is true is that if it wasn’t for Carcassonne I wouldn’t have made the same connection between them that I have now. That is a valuable thing to take away from this experience.